Run a livestreamed island crew — place teammates on a 3×3 board, chain their cards, and survive the final broadcast.
What is The Unfollowed?
The Unfollowed is a card roguelike with a broadcast twist: your crew is surviving on an island while the whole thing is livestreamed, and the audience is part of your economy. You arrange teammates on a small 3×3 board, combine their card effects to fight whatever the show throws at you, and spend the viewer count you earn to recruit new allies, swap cards, or heal.
The signature move: enemies you've worn down can be persuaded to join your team instead of dying. Your roster is never fixed — every fight is also a recruiting opportunity. The run ends when you make it to the last broadcast.
It's a free browser game from a solo developer building with AI tools, and it dropped on our watch the day it released.
The livestream frame isn't just set dressing — it's the economy. Your viewer count is earned in fights and spent between them, which makes the audience both your scoreboard and your shop. That loop (fight well, get watched, buy options, fight better) gives the run a pacing most card roguelikes don't have: you're never more than one fight away from a meaningful purchase, and the show only gets harder as your ratings climb.
How to play
Each fight plays out on the 3×3 grid. Position crew members, play their cards, and look for effects that chain — a card that pushes an enemy into another teammate's zone is usually worth more than two direct attacks. Between fights, spend viewers on the three levers: recruiting, card swaps, and heals.
The run has a clear arc. Early fights are cheap and forgiving — the time to experiment with board positions and card pairs is before the show finds its stride. The middle is roster-building: every weakened enemy is a recruitment decision, and a crew that covers the 3×3 grid's angles beats a crew of stars stacked in one corner. The final broadcast is the exam, and it grades the deck you actually built, not the one you meant to.
Tips for reaching the final broadcast
- Board position beats card power. Two mediocre cards that combo across the 3×3 grid out-damage one strong card played in the wrong square. Place first, play second.
- Weaken, then recruit. An enemy at low health is a future teammate. If your viewers are tight, converting a strong enemy is often better value than recruiting from the pool.
- Don't hoard heals. The stream only gets harder, and a lost crew member costs you board control for the rest of the fight. Heal early enough for the heal to matter.
- Build one synergy, not five. Roguelike runs are won by a deck that does one thing reliably. When card swaps come up, cut toward your strongest combo instead of collecting options.
- Recruit for your gaps, not the highlights. A famous enemy card that duplicates a role you already have is dead weight. Before recruiting, look at your 3×3 and ask which square is currently weakest.
- Spend viewers early and often. Hoarded audience numbers don't block damage. The economy rewards reinvestment — an upgrade before the next fight is worth more than a big number after it.
Who is The Unfollowed for?
Deckbuilding-roguelike players who want tactics on a tighter board, and anyone amused by the premise of surviving a reality show from the inside. Runs are free and browser-based, so it's an easy recommendation for a lunch-break roguelike fix — one broadcast, one run, no install.
Why it's on NewGameDrops
The Unfollowed hit every marker in our daily sweep: brand new, free, browser-playable, and built by a developer working with AI tools. The link above goes to the creator's original page — all rights theirs.



